====== Drill Manager Interface ====== {{::drill_manager_interface1.png?nolink|}} **Reference Window**\\ In this window it will show the references or angles that it has found circles on. If the user clicks on one, it will show all circles on the angle.\\ {{::drill_manager_interface2.png?nolink|}} **Drilling Information Window**\\ In this window it will give the drill information. It will have the name of the pattern, the depth of the hole, if there is a pattern opposite it (meaning on the other side of the block), whether it is a blind hole or through hole, and what side of the block it is on.\\ {{::drill_manager_interface3.png?nolink|}} **Pattern Status Window **\\ In this window it gives the name of the pattern and number of that type, the XY locations, the number of circles in that pattern, and what the status of the pattern is.\\ There are six different statuses that will appear.\\ **Untagged**\\ This means that the hole needs to be tagged or a pattern needs to be made for these circles.\\ **Tagged**\\ This means the circles are made into a pattern and are ready for programming.\\ **Violation**\\ This means that the pattern itself has violated other surfaces and the system will show you the area by making it red. You will not be able to use this hole until you fix the violation. Once the violation is fixed or if it is ok to violate, you can validate the hole and it will go to tagged status.\\ **Blocked**\\ There is a surface blocking the hole. The user cannot use it until it is fixed or validated. Check to see why the hole is blocked and if it is to the user’s satisfaction, validate the hole and it will go to the tagged status.\\ **Specify**\\ There is more than one pattern with this circle and the user must tell the system which patterns it is.\\ **Check**\\ There is an issue with the pattern it sees. It shows there are too many circles and the user will need to fix this before drilling.\\